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Desert Sentinel

(image) (image)

Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Desert Hunter
Advances to: Desert Prowler
Cost: 35
HP: 44
Motus: 6
XP: 84
Ordo: 2
Alignment: diei
IDDesert Sentinel
Abilities: concursatorius
(image)sword
ferrum
7 - 4
conflictio
(image)bolas
impulsus
8 - 2
missile
slows
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus0%
mysticus-10%
TerraMovement CostDefensum
Aqua320%
Castellum160%
Caverna230%
Colles250%
Cotes230%
Glacialis330%
Harena160%
Impervius-0%
Montes360%
Nemus Fungorum250%
Nonterra-0%
Palus230%
Planus140%
Salum-0%
Silva250%
Viculus160%